Da fuq Tobsen ....
http://www.mmo-champion.com/threads/1538...Mythic-T17
Aber was ich viel krasser finde atm ist ...
Secondary Stat Attunements
A new concept that we’re introducing is each specialization having an attunement to a particular secondary stat. These take the form of a passive ability that grants a 5% increase to the amount of a specific secondary stat gained. This provides a good starting point for where to focus your secondary stats.
Usually, it will be your highest throughput stat (not counting Spirit for Healers, and Bonus Armor for Tanks, which is an optimal secondary stat in most cases). There are exceptions, and raw throughput may not even be the biggest concern in some situations. Treat this as a guideline, not a rule, about which secondary stat to favor.
New passive abilities granting a 5% bonus to specific secondary stat bonuses received from equipped items have been added for all specializations.
Death Knight
Blood: Multistrike
Frost: Haste
Unholy: Multistrike
Druid
Balance: Mastery
Feral: Critical Strike
Guardian: Mastery
Restoration: Haste
Hunter
Beast Mastery: Mastery
Marksmanship: Critical Strike
Survival: Multistrike
Mage
Arcane: Mastery
Fire: Critical Strike
Frost: Multistrike
Monk
Brewmaster: Critical Strike
Mistweaver: Multistrike
Windwalker: Multistrike
Paladin
Holy: Critical Strike
Protection: Haste
Retribution: Mastery
Priest
Discipline: Critical Strike
Holy: Multistrike
Shadow: Haste
Rogue
Assassination: Mastery
Combat: Haste
Subtlety: Multistrike
Shaman
Elemental: Multistrike
Enhancement: Haste
Restoration: Mastery
Warlock
Affliction: Haste
Demonology: Mastery
Destruction: Critical Strike
Warrior
Arms: Mastery
Fury: Critical Strike
Protection: Mastery
Naja irgendwie müssen sie es ja machen zumal reforge und hit ja wegfallen soll ... wie war das noch gleich? Denn sie wissen nicht was sie tun ...
http://www.mmo-champion.com/threads/1538...Mythic-T17
Aber was ich viel krasser finde atm ist ...
Secondary Stat Attunements
A new concept that we’re introducing is each specialization having an attunement to a particular secondary stat. These take the form of a passive ability that grants a 5% increase to the amount of a specific secondary stat gained. This provides a good starting point for where to focus your secondary stats.
Usually, it will be your highest throughput stat (not counting Spirit for Healers, and Bonus Armor for Tanks, which is an optimal secondary stat in most cases). There are exceptions, and raw throughput may not even be the biggest concern in some situations. Treat this as a guideline, not a rule, about which secondary stat to favor.
New passive abilities granting a 5% bonus to specific secondary stat bonuses received from equipped items have been added for all specializations.
Death Knight
Blood: Multistrike
Frost: Haste
Unholy: Multistrike
Druid
Balance: Mastery
Feral: Critical Strike
Guardian: Mastery
Restoration: Haste
Hunter
Beast Mastery: Mastery
Marksmanship: Critical Strike
Survival: Multistrike
Mage
Arcane: Mastery
Fire: Critical Strike
Frost: Multistrike
Monk
Brewmaster: Critical Strike
Mistweaver: Multistrike
Windwalker: Multistrike
Paladin
Holy: Critical Strike
Protection: Haste
Retribution: Mastery
Priest
Discipline: Critical Strike
Holy: Multistrike
Shadow: Haste
Rogue
Assassination: Mastery
Combat: Haste
Subtlety: Multistrike
Shaman
Elemental: Multistrike
Enhancement: Haste
Restoration: Mastery
Warlock
Affliction: Haste
Demonology: Mastery
Destruction: Critical Strike
Warrior
Arms: Mastery
Fury: Critical Strike
Protection: Mastery
Naja irgendwie müssen sie es ja machen zumal reforge und hit ja wegfallen soll ... wie war das noch gleich? Denn sie wissen nicht was sie tun ...